![]() Sometimes I think about how great it would be if we could use grasshopper to specify edges for the texture unwrapping and manipulate unwrapped meshes in the texture UV space and then export all of that unique geometries to other programs and fully utilize GH. The whole texture mapping thing is so mundane, boring and time-consuming and is such a bottleneck in the geometry creation process that it is really a shame. Please consider giving this problem a higher priority. Because I am also interested in some other stuff, I would like to take things created in Rhino and push it further in other programs - In that case, UE4, Substance Painter, Sketchfab. I am using Rhino Inside Revit already and the feeling is great and I really love it. So, let Rhino be a core of my design and other programs do their job alongside. because Rhino is for other things primarily and also because you simply don’t have enough manpower to overcome that - and it is fair, I understand that. If I am stuck inside… I will moan here and annoy you guys by asking, begging and demanding implementation of things that even if implemented, will be worse than in programs like Blender, 3ds Max, Maya, etc. It is important because if Rhino can’t handle export & communicate with other programs well, then I am stuck inside and I need to do my job inside Rhino. ![]()
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